| dc.contributor.author | 
Panagou, S 
 | 
 | 
| dc.contributor.author | 
Bangay, S 
 | 
 | 
| dc.date.accessioned | 
2018-06-14T07:11:10Z | 
 | 
| dc.date.available | 
2018-06-14T07:11:10Z | 
 | 
| dc.date.issued | 
1999 | 
 | 
| dc.identifier.citation | 
Panagou S & Bangay S (1999) The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system. South African Computer Journal, Number 24, 1999 | 
en | 
| dc.identifier.issn | 
2313-7835 | 
 | 
| dc.identifier.uri | 
http://hdl.handle.net/10500/24362 | 
 | 
| dc.description.abstract | 
We address the problem of virtual-videoconferencing. The proposed solution is effected in terms of a generic framework based on an in-house Virtual Reality system. The framework is composed of a number of distinct components: model acquisition, head tracking, expression analysis, network transmission and avatar reconstruction. The framework  promises to provide a unique, cheap, and fast system for avatar construction, transmission and animation. This approach affords a conversion from the traditional video stream approach to the management of an avatar remotely and consequently makes
minimal demands on network resources. | 
en | 
| dc.language.iso | 
en | 
en | 
| dc.publisher | 
South African Computer Society (SAICSIT) | 
en | 
| dc.subject | 
Three dimensional graphics and realism | 
en | 
| dc.subject | 
Reconstruction | 
en | 
| dc.subject | 
Scene analysis | 
en | 
| dc.subject | 
Tracking | 
en | 
| dc.subject | 
Shape | 
en | 
| dc.subject | 
Time-varying imagery | 
en | 
| dc.subject | 
Videoconferencing | 
en | 
| dc.subject | 
Coding and information theory | 
en | 
| dc.title | 
The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system | 
en | 
| dc.type | 
Article | 
en |